5 #ifndef _INC_cRandomTestHash_H
6 #define _INC_cRandomTestHash_H
26 void UpdateRandomSource(
SOURCE_t source_id,
const BYTE *
data,
size_t len);
Using X files without the sources and the makefile How to use you just create a debug directory e the sample3 directory must contain Sample3 Final Sample3 exe Sample3 Final Debug Sample3 Final Gfx OpenGL bmp Sample3 Final Gfx tiny_skin bmp Sample3 Final Gfx tiny_4anim x The source files have the DevCpp project file plus the makefile The demos use standard FreeGlut functions Technical without warranty Neither Paul Coppens nor GameDev net make any or either express or with respect to the their or fitness for a specific purpose neither Paul Coppens nor GameDev net shall have any liability to you or any other person or entity with respect to any or damage caused or alleged to have been caused directly or indirectly by the programs provided by Paul Coppens and GameDev net This but is not limited interruption of loss of data
Definition: Readme.txt:39
INT32 HRESULT
_WIN32 style error codes. INT32
Definition: SysTypes.h:465
Definition: cHashSHA512.h:56
Definition: cRandomCombo.h:29
BYTE SOURCE_t
Definition: cRandomCombo.h:34
Definition: cRandomTestHash.h:18
cRandomTestHash()
Definition: cRandomTestHash.cpp:11
UNITTEST_FRIEND(cRandomTestHash)
cHashSHA512Builder m_hasher
Definition: cRandomTestHash.h:23
~cRandomTestHash()
Definition: cRandomTestHash.cpp:21
HRESULT UnitTestData(const BYTE *data, size_t len)
Definition: cRandomTestHash.cpp:123
virtual HRESULT GetNoise(void *pData, size_t nSize) override
fill array with random bytes. return # bytes filled.
Definition: cRandomTestHash.cpp:75
Definition: GraySSL.cpp:11