6 #ifndef _INC_cDXDevice_H
7 #define _INC_cDXDevice_H
36 HRESULT CreateDeviceWindowed(HWND hWnd);
46 HRESULT SetDeviceCursor(HCURSOR hCursor,
bool bAddWatermark);
#define GRAY3D_LINK
Definition: Gray3D.h:15
#define GRAYCALL
declare calling convention for static functions so everyone knows the arg passing scheme....
Definition: GrayCore.h:36
INT32 HRESULT
_WIN32 style error codes. INT32
Definition: SysTypes.h:465
D3DDEVTYPE
Definition: UseDX.h:318
enum _D3DFORMAT D3DFORMAT
enum _D3DMULTISAMPLE_TYPE D3DMULTISAMPLE_TYPE
Definition: cDXDevice.h:20
cIUnkPtr< ID3DDevice > m_pD3DDev
Definition: cDXDevice.h:26
cXTextureMgr * m_pTexMgr
Manage/cache all the textures loaded for this device. Can be stored on the device or in system memory...
Definition: cDXDevice.h:27
Definition: cXTextureMgr.h:25
Definition: cIUnkPtr.h:32
Definition: IUnknown.h:68
Definition: Gray3D.cpp:12
char GChar_t
My version of TCHAR, _TCHAR.
Definition: StrConst.h:26