Gray C++ Libraries  0.0.2
A set of C++ libraries for MSVC, GNU on Windows, WinCE, Linux
ShockwaveFlashObjects::IShockwaveFlash Member List

This is the complete list of members for ShockwaveFlashObjects::IShockwaveFlash, including all inherited members.

AlignModeShockwaveFlashObjects::IShockwaveFlashproperty
AllowFullScreenShockwaveFlashObjects::IShockwaveFlashproperty
AllowFullScreenInteractiveShockwaveFlashObjects::IShockwaveFlashproperty
AllowNetworkingShockwaveFlashObjects::IShockwaveFlashproperty
AllowScriptAccessShockwaveFlashObjects::IShockwaveFlashproperty
Back()ShockwaveFlashObjects::IShockwaveFlash
BackgroundColorShockwaveFlashObjects::IShockwaveFlashproperty
BaseShockwaveFlashObjects::IShockwaveFlashproperty
BGColorShockwaveFlashObjects::IShockwaveFlashproperty
BrowserZoomShockwaveFlashObjects::IShockwaveFlashproperty
CallFunction([in] BSTR request, [out, retval] BSTR *response)ShockwaveFlashObjects::IShockwaveFlash
CurrentFrame([out, retval] long *FrameNum)ShockwaveFlashObjects::IShockwaveFlash
DeviceFontShockwaveFlashObjects::IShockwaveFlashproperty
DisableLocalSecurity()ShockwaveFlashObjects::IShockwaveFlash
EmbedMovieShockwaveFlashObjects::IShockwaveFlashproperty
EnforceLocalSecurity()ShockwaveFlashObjects::IShockwaveFlash
FlashVarsShockwaveFlashObjects::IShockwaveFlashproperty
FlashVersion([out, retval] long *version)ShockwaveFlashObjects::IShockwaveFlash
Forward()ShockwaveFlashObjects::IShockwaveFlash
FrameLoaded([in] long FrameNum, [out, retval] VARIANT_BOOL *loaded)ShockwaveFlashObjects::IShockwaveFlash
FrameNumShockwaveFlashObjects::IShockwaveFlashproperty
GetVariable([in] BSTR name, [out, retval] BSTR *pVal)ShockwaveFlashObjects::IShockwaveFlash
GotoFrame([in] long FrameNum)ShockwaveFlashObjects::IShockwaveFlash
InlineDataShockwaveFlashObjects::IShockwaveFlashproperty
IsDependentShockwaveFlashObjects::IShockwaveFlashproperty
IsPlaying([out, retval] VARIANT_BOOL *Playing)ShockwaveFlashObjects::IShockwaveFlash
LoadMovie([in] int layer, [in] BSTR url)ShockwaveFlashObjects::IShockwaveFlash
LoopShockwaveFlashObjects::IShockwaveFlashproperty
MenuShockwaveFlashObjects::IShockwaveFlashproperty
MovieShockwaveFlashObjects::IShockwaveFlashproperty
MovieDataShockwaveFlashObjects::IShockwaveFlashproperty
Pan([in] long x, [in] long y, [in] int mode)ShockwaveFlashObjects::IShockwaveFlash
PercentLoaded([out, retval] long *percent)ShockwaveFlashObjects::IShockwaveFlash
Play()ShockwaveFlashObjects::IShockwaveFlash
PlayingShockwaveFlashObjects::IShockwaveFlashproperty
ProfileShockwaveFlashObjects::IShockwaveFlashproperty
ProfileAddressShockwaveFlashObjects::IShockwaveFlashproperty
ProfilePortShockwaveFlashObjects::IShockwaveFlashproperty
QualityShockwaveFlashObjects::IShockwaveFlashproperty
Quality2ShockwaveFlashObjects::IShockwaveFlashproperty
ReadyStateShockwaveFlashObjects::IShockwaveFlashproperty
Rewind()ShockwaveFlashObjects::IShockwaveFlash
SAlignShockwaveFlashObjects::IShockwaveFlashproperty
ScaleShockwaveFlashObjects::IShockwaveFlashproperty
ScaleModeShockwaveFlashObjects::IShockwaveFlashproperty
SeamlessTabbingShockwaveFlashObjects::IShockwaveFlashproperty
SetReturnValue([in] BSTR returnValue)ShockwaveFlashObjects::IShockwaveFlash
SetVariable([in] BSTR name, [in] BSTR value)ShockwaveFlashObjects::IShockwaveFlash
SetZoomRect([in] long left, [in] long top, [in] long right, [in] long bottom)ShockwaveFlashObjects::IShockwaveFlash
Stop()ShockwaveFlashObjects::IShockwaveFlash
StopPlay()ShockwaveFlashObjects::IShockwaveFlash
SWRemoteShockwaveFlashObjects::IShockwaveFlashproperty
TCallFrame([in] BSTR target, [in] int FrameNum)ShockwaveFlashObjects::IShockwaveFlash
TCallLabel([in] BSTR target, [in] BSTR label)ShockwaveFlashObjects::IShockwaveFlash
TCurrentFrame([in] BSTR target, [out, retval] long *FrameNum)ShockwaveFlashObjects::IShockwaveFlash
TCurrentLabel([in] BSTR target, [out, retval] BSTR *pVal)ShockwaveFlashObjects::IShockwaveFlash
TGetProperty([in] BSTR target, [in] int property, [out, retval] BSTR *pVal)ShockwaveFlashObjects::IShockwaveFlash
TGetPropertyAsNumber([in] BSTR target, [in] int property, [out, retval] double *pVal)ShockwaveFlashObjects::IShockwaveFlash
TGetPropertyNum([in] BSTR target, [in] int property, [out, retval] double *pVal)ShockwaveFlashObjects::IShockwaveFlash
TGotoFrame([in] BSTR target, [in] long FrameNum)ShockwaveFlashObjects::IShockwaveFlash
TGotoLabel([in] BSTR target, [in] BSTR label)ShockwaveFlashObjects::IShockwaveFlash
TotalFramesShockwaveFlashObjects::IShockwaveFlashproperty
TPlay([in] BSTR target)ShockwaveFlashObjects::IShockwaveFlash
TSetProperty([in] BSTR target, [in] int property, [in] BSTR value)ShockwaveFlashObjects::IShockwaveFlash
TSetPropertyNum([in] BSTR target, [in] int property, [in] double value)ShockwaveFlashObjects::IShockwaveFlash
TStopPlay([in] BSTR target)ShockwaveFlashObjects::IShockwaveFlash
WModeShockwaveFlashObjects::IShockwaveFlashproperty
Zoom([in] int factor)ShockwaveFlashObjects::IShockwaveFlash