12 #include "GL\Screen_GL.h"
13 #include "Windows\Timer_Windows.h"
15 #define SCREENWIDTH 500
16 #define SCREENHEIGHT 500
Definition: Frm_Timer.h:15
Definition: Screen_GL.h:15
static Frm::Timer * GetInstance(void)
GETINSTANCE //////////////////////////////////////.
Definition: Timer_Windows.cpp:16
unsigned long int uint32
Definition: Frm_types.h:15
Screen_GL SampleScreen
Definition: sample3.h:25
uint32 Elapsed
Definition: sample3.h:30
uint32 LogoID
Definition: sample3.h:39
Frm::Vertex GLLogoQuad[4]
Definition: sample3.h:36
Frm::Timer * SampleTimer
Definition: sample3.h:29
Frm::TCoord GLLogoTexCoords[4]
Definition: sample3.h:37
bool Running
Definition: sample3.h:33