11 #include "framework\Frm_Material.h"
12 #include "GL\Manager_Texture.h"
34 bool Load(
uchar pType, std::string &pFileName);
46 void ClearScreen(
void);
47 bool InitGLScene(GLvoid);
Definition: Frm_Material.h:14
Definition: Manager_Texture.h:22
const GLuint GetID(uint16 pIndex)
Definition: Manager_Texture.h:32
void SetTranspColor(uchar pr, uchar pg, uchar pb)
Definition: Manager_Texture.h:27
void SetTargetType(uchar &pTargetType)
Definition: Manager_Texture.h:26
uint16 SetTexture(std::string &pFileName)
Definition: Manager_Texture.cpp:94
Definition: Screen_GL.h:15
void Reset(void)
Definition: Screen_GL.cpp:78
~Screen_GL(void)
Definition: Screen_GL.h:18
void TwoD(void)
Definition: Screen_GL.cpp:195
void PrintFPS(uint32 pDelta)
Definition: Screen_GL.cpp:161
void ThreeD(void)
Definition: Screen_GL.cpp:219
bool Load(uchar pType, std::string &pFileName)
Definition: Screen_GL.cpp:48
uint16 GetRessSize(uchar pType)
Definition: Screen_GL.cpp:88
void End_Draw(void)
Definition: Screen_GL.h:22
void SetTranspColor(uchar pr, uchar pg, uchar pb)
Definition: Screen_GL.h:42
bool Unload(uchar pType, uint16 pIndex)
Definition: Screen_GL.cpp:63
void Shape(uint16 pw, uint16 ph)
Definition: Screen_GL.cpp:30
void SetFont(void *pFont)
Definition: Screen_GL.cpp:102
void SetColor(uchar pr, uchar pg, uchar pb)
Definition: Screen_GL.h:23
uint16 SetTextureID(std::string &pFileName)
Definition: Screen_GL.h:36
void Start_Draw(void)
Definition: Screen_GL.h:21
void SelectTexture(uint16 pID)
Definition: Screen_GL.h:28
Screen_GL(void)
Definition: Screen_GL.h:17
void SetMaterial(Frm::Material *&pMaterial)
Definition: Screen_GL.cpp:181
bool Init(void)
Definition: Screen_GL.cpp:14
void SetTargetType(uchar pTargetType)
Definition: Screen_GL.h:41
void Print(std::string pText, Frm::Vertex pV)
Definition: Screen_GL.cpp:135
void glutSwapBuffers(void)
unsigned short int uint16
Definition: Frm_types.h:14
unsigned char uchar
Definition: Frm_types.h:16
unsigned long int uint32
Definition: Frm_types.h:15