#include <IOTexture_BMP.h>
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| IO_Texture_BMP (void) |
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bool | Load (std::string pFilename, TEXTURE &pT) |
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bool | Save (std::string pFilename, TEXTURE &pT) |
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bool | Load (std::string pFilename, std::vector< TEXTURE > &pVT) |
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bool | Save (std::string pFilename, std::vector< TEXTURE > &pVT) |
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| IO_Texture_BMP (void) |
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bool | Load (std::string pFilename, TEXTURE &pT) |
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bool | Save (std::string pFilename, TEXTURE &pT) |
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bool | Load (std::string pFilename, std::vector< TEXTURE > &pVT) |
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bool | Save (std::string pFilename, std::vector< TEXTURE > &pVT) |
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| IO_Texture_BMP (void) |
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bool | Load (std::string pFilename, TEXTURE &pT) |
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bool | Save (std::string pFilename, TEXTURE &pT) |
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bool | Load (std::string pFilename, std::vector< TEXTURE > &pVT) |
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bool | Save (std::string pFilename, std::vector< TEXTURE > &pVT) |
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| IO_Texture_BMP (void) |
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bool | Load (std::string pFilename, TEXTURE &pT) |
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bool | Save (std::string pFilename, TEXTURE &pT) |
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bool | Load (std::string pFilename, std::vector< TEXTURE > &pVT) |
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bool | Save (std::string pFilename, std::vector< TEXTURE > &pVT) |
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◆ IO_Texture_BMP() [1/4]
ToolBox::IO_Texture_BMP::IO_Texture_BMP |
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void |
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inline |
◆ IO_Texture_BMP() [2/4]
ToolBox::IO_Texture_BMP::IO_Texture_BMP |
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void |
| ) |
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inline |
◆ IO_Texture_BMP() [3/4]
ToolBox::IO_Texture_BMP::IO_Texture_BMP |
( |
void |
| ) |
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inline |
◆ IO_Texture_BMP() [4/4]
ToolBox::IO_Texture_BMP::IO_Texture_BMP |
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void |
| ) |
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inline |
◆ Load() [1/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Load() [2/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Load() [3/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Load() [4/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Load() [5/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Load() [6/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Load() [7/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Load() [8/8]
bool ToolBox::IO_Texture_BMP::Load |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Save() [1/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Save() [2/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Save() [3/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Save() [4/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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std::vector< TEXTURE > & |
pVT |
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) |
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inlinevirtual |
◆ Save() [5/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Save() [6/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Save() [7/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
◆ Save() [8/8]
bool ToolBox::IO_Texture_BMP::Save |
( |
std::string |
pFilename, |
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TEXTURE & |
pT |
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) |
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virtual |
The documentation for this class was generated from the following files: