#include <Frm_3DMath.h>
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| vector (void) |
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| vector (T px, T py, T pz) |
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| vector (const vector< T > &pv) |
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| vector (const T *&pv) |
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vector< T > & | operator= (const vector< T > pv) |
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void | Set (T px, T py, T pz) |
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bool | operator> (const vector< T > &pv) |
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T | operator[] (int index) const |
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T & | operator[] (int index) |
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vector< T > | operator+ (vector< T > pv) const |
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vector< T > | operator- (vector< T > &pv) const |
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vector< T > | operator* (T &pT) const |
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void | Normalize (void) |
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T | Dot (vector< T > pV) const |
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vector< T > | Cross (vector< T > pV) const |
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vector< T > | UnitCross (vector< T > pV) const |
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| vector (void) |
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| vector (T px, T py, T pz) |
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| vector (const vector< T > &pv) |
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| vector (const T *&pv) |
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vector< T > & | operator= (const vector< T > &pv) |
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void | Set (T px, T py, T pz) |
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bool | operator> (const vector< T > &pv) |
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T | operator[] (int index) const |
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T & | operator[] (int index) |
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vector< T > | operator+ (vector< T > pv) const |
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vector< T > | operator- (vector< T > pv) const |
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vector< T > | operator* (T pT) const |
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void | Normalize (void) |
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T | Dot (vector< T > pV) const |
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vector< T > | Cross (vector< T > pV) const |
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vector< T > | UnitCross (vector< T > pV) const |
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| vector (void) |
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| vector (T px, T py, T pz) |
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| vector (const vector< T > &pv) |
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| vector (const T *&pv) |
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vector< T > & | operator= (const vector< T > &pv) |
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void | Set (T px, T py, T pz) |
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bool | operator> (const vector< T > &pv) |
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T | operator[] (int index) const |
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T & | operator[] (int index) |
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vector< T > | operator+ (vector< T > pv) const |
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vector< T > | operator- (vector< T > &pv) const |
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vector< T > | operator* (T pT) const |
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void | Normalize (void) |
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T | Dot (vector< T > pV) const |
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vector< T > | Cross (vector< T > pV) const |
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vector< T > | UnitCross (vector< T > pV) const |
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◆ vector() [1/12]
◆ vector() [2/12]
◆ vector() [3/12]
◆ vector() [4/12]
◆ vector() [5/12]
◆ vector() [6/12]
◆ vector() [7/12]
◆ vector() [8/12]
◆ vector() [9/12]
◆ vector() [10/12]
◆ vector() [11/12]
◆ vector() [12/12]
◆ Cross() [1/3]
◆ Cross() [2/3]
◆ Cross() [3/3]
◆ Dot() [1/3]
◆ Dot() [2/3]
◆ Dot() [3/3]
◆ Normalize() [1/3]
◆ Normalize() [2/3]
◆ Normalize() [3/3]
◆ operator*() [1/3]
◆ operator*() [2/3]
◆ operator*() [3/3]
◆ operator+() [1/3]
◆ operator+() [2/3]
◆ operator+() [3/3]
◆ operator-() [1/3]
◆ operator-() [2/3]
◆ operator-() [3/3]
◆ operator=() [1/3]
◆ operator=() [2/3]
◆ operator=() [3/3]
◆ operator>() [1/3]
◆ operator>() [2/3]
◆ operator>() [3/3]
◆ operator[]() [1/6]
◆ operator[]() [2/6]
◆ operator[]() [3/6]
◆ operator[]() [4/6]
◆ operator[]() [5/6]
◆ operator[]() [6/6]
◆ Set() [1/3]
◆ Set() [2/3]
◆ Set() [3/3]
◆ UnitCross() [1/3]
◆ UnitCross() [2/3]
◆ UnitCross() [3/3]
The documentation for this class was generated from the following file:
- c:/Dennis/Source/Gray/XFilePC/sample1/Source/framework/Frm_3DMath.h