Gray C++ Libraries  0.0.2
A set of C++ libraries for MSVC, GNU on Windows, WinCE, Linux
Screen_GL Member List

This is the complete list of members for Screen_GL, including all inherited members.

End_Draw(void)Screen_GLinline
End_Draw(void)Screen_GLinline
End_Draw(void)Screen_GLinline
End_Draw(void)Screen_GLinline
GetRessSize(uchar pType)Screen_GL
GetRessSize(uchar pType)Screen_GL
GetRessSize(uchar pType)Screen_GL
GetRessSize(uchar pType)Screen_GL
Init(void)Screen_GL
Init(void)Screen_GL
Init(void)Screen_GL
Init(void)Screen_GL
Load(uchar pType, std::string &pFileName)Screen_GL
Load(uchar pType, std::string &pFileName)Screen_GL
Load(uchar pType, std::string &pFileName)Screen_GL
Load(uchar pType, std::string &pFileName)Screen_GL
Print(std::string pText, Frm::Vertex pV)Screen_GL
Print(std::string pText, Frm::Vertex pV)Screen_GL
Print(std::string pText, Frm::Vertex pV)Screen_GL
Print(std::string pText, Frm::Vertex pV)Screen_GL
PrintFPS(uint32 pDelta)Screen_GL
PrintFPS(uint32 pDelta)Screen_GL
PrintFPS(uint32 pDelta)Screen_GL
PrintFPS(uint32 pDelta)Screen_GL
Reset(void)Screen_GL
Reset(void)Screen_GL
Reset(void)Screen_GL
Reset(void)Screen_GL
Screen_GL(void)Screen_GLinline
Screen_GL(void)Screen_GLinline
Screen_GL(void)Screen_GLinline
Screen_GL(void)Screen_GLinline
SelectTexture(uint16 pID)Screen_GLinline
SelectTexture(uint16 pID)Screen_GLinline
SelectTexture(uint16 pID)Screen_GLinline
SelectTexture(uint16 pID)Screen_GLinline
SetColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetFont(void *pFont)Screen_GL
SetFont(void *pFont)Screen_GL
SetFont(void *pFont)Screen_GL
SetFont(void *pFont)Screen_GL
SetMaterial(Frm::Material *&pMaterial)Screen_GL
SetMaterial(Frm::Material *&pMaterial)Screen_GL
SetMaterial(Frm::Material *&pMaterial)Screen_GL
SetMaterial(Frm::Material *&pMaterial)Screen_GL
SetTargetType(uchar pTargetType)Screen_GLinline
SetTargetType(uchar pTargetType)Screen_GLinline
SetTargetType(uchar pTargetType)Screen_GLinline
SetTargetType(uchar pTargetType)Screen_GLinline
SetTextureID(std::string &pFileName)Screen_GLinline
SetTextureID(std::string &pFileName)Screen_GLinline
SetTextureID(std::string &pFileName)Screen_GLinline
SetTextureID(std::string &pFileName)Screen_GLinline
SetTranspColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetTranspColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetTranspColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
SetTranspColor(uchar pr, uchar pg, uchar pb)Screen_GLinline
Shape(uint16 pw, uint16 ph)Screen_GL
Shape(uint16 pw, uint16 ph)Screen_GL
Shape(uint16 pw, uint16 ph)Screen_GL
Shape(uint16 pw, uint16 ph)Screen_GL
Start_Draw(void)Screen_GLinline
Start_Draw(void)Screen_GLinline
Start_Draw(void)Screen_GLinline
Start_Draw(void)Screen_GLinline
ThreeD(void)Screen_GL
ThreeD(void)Screen_GL
ThreeD(void)Screen_GL
ThreeD(void)Screen_GL
TwoD(void)Screen_GL
TwoD(void)Screen_GL
TwoD(void)Screen_GL
TwoD(void)Screen_GL
Unload(uchar pType, uint16 pIndex)Screen_GL
Unload(uchar pType, uint16 pIndex)Screen_GL
Unload(uchar pType, uint16 pIndex)Screen_GL
Unload(uchar pType, uint16 pIndex)Screen_GL
~Screen_GL(void)Screen_GLinline
~Screen_GL(void)Screen_GLinline
~Screen_GL(void)Screen_GLinline
~Screen_GL(void)Screen_GLinline