#include <DrawDX.h>
◆ dwAlphaBitDepth
| UINT32 _DDPIXELFORMAT::dwAlphaBitDepth |
how many bits for alpha channels
◆ dwBBitMask
| UINT32 _DDPIXELFORMAT::dwBBitMask |
◆ dwBumpBitCount
| UINT32 _DDPIXELFORMAT::dwBumpBitCount |
how many bits per "buxel", total
◆ dwBumpDuBitMask
| UINT32 _DDPIXELFORMAT::dwBumpDuBitMask |
mask for bump map U delta bits
◆ dwBumpDvBitMask
| UINT32 _DDPIXELFORMAT::dwBumpDvBitMask |
◆ dwBumpLuminanceBitMask
| UINT32 _DDPIXELFORMAT::dwBumpLuminanceBitMask |
◆ dwFlags
| UINT32 _DDPIXELFORMAT::dwFlags |
◆ dwFourCC
| UINT32 _DDPIXELFORMAT::dwFourCC |
◆ dwGBitMask
| UINT32 _DDPIXELFORMAT::dwGBitMask |
◆ dwLuminanceAlphaBitMask
| UINT32 _DDPIXELFORMAT::dwLuminanceAlphaBitMask |
◆ dwLuminanceBitCount
| UINT32 _DDPIXELFORMAT::dwLuminanceBitCount |
◆ dwLuminanceBitMask
| UINT32 _DDPIXELFORMAT::dwLuminanceBitMask |
◆ dwOperations
| UINT32 _DDPIXELFORMAT::dwOperations |
DDPF_D3DFORMAT Operations.
◆ dwPrivateFormatBitCount
| UINT32 _DDPIXELFORMAT::dwPrivateFormatBitCount |
format list and if DDPF_D3DFORMAT is set
Bits per pixel of private driver formats. Only valid in texture
◆ dwRBitMask
| UINT32 _DDPIXELFORMAT::dwRBitMask |
◆ dwRGBAlphaBitMask
| UINT32 _DDPIXELFORMAT::dwRGBAlphaBitMask |
◆ dwRGBBitCount
| UINT32 _DDPIXELFORMAT::dwRGBBitCount |
◆ dwRGBZBitMask
| UINT32 _DDPIXELFORMAT::dwRGBZBitMask |
◆ dwSize
| UINT32 _DDPIXELFORMAT::dwSize |
◆ dwStencilBitDepth
| UINT32 _DDPIXELFORMAT::dwStencilBitDepth |
how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
◆ dwStencilBitMask
| UINT32 _DDPIXELFORMAT::dwStencilBitMask |
◆ dwUBitMask
| UINT32 _DDPIXELFORMAT::dwUBitMask |
◆ dwVBitMask
| UINT32 _DDPIXELFORMAT::dwVBitMask |
◆ dwYBitMask
| UINT32 _DDPIXELFORMAT::dwYBitMask |
◆ dwYUVAlphaBitMask
| UINT32 _DDPIXELFORMAT::dwYUVAlphaBitMask |
◆ dwYUVBitCount
| UINT32 _DDPIXELFORMAT::dwYUVBitCount |
◆ dwYUVZBitMask
| UINT32 _DDPIXELFORMAT::dwYUVZBitMask |
◆ dwZBitMask
| UINT32 _DDPIXELFORMAT::dwZBitMask |
◆ dwZBufferBitDepth
| UINT32 _DDPIXELFORMAT::dwZBufferBitDepth |
how many total bits/pixel in z buffer (including any stencil bits)
| struct { ... } _DDPIXELFORMAT::MultiSampleCaps |
◆ wBltMSTypes
| WORD _DDPIXELFORMAT::wBltMSTypes |
◆ wFlipMSTypes
| WORD _DDPIXELFORMAT::wFlipMSTypes |
The documentation for this struct was generated from the following file:
- c:/Dennis/Source/Gray/GrayLib/include/Image/DrawDX.h