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| cColorf () noexcept |
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| cColorf (D3DCOLOR c) noexcept |
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| cColorf (D3DCOLOR_TYPE_ c) noexcept |
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| cColorf (const SUPER_t &v) noexcept |
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| cColorf (const float *f) noexcept |
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| cColorf (const cVecT3< float > &v, float a) noexcept |
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| cColorf (float r, float g, float b, float a=1.0f) noexcept |
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COLORREF | get_ColorRef () const noexcept |
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D3DCOLOR | get_ColorDX () const noexcept |
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| operator D3DCOLOR () const noexcept |
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float | get_R () const noexcept |
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float | get_G () const noexcept |
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float | get_B () const noexcept |
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float | get_A () const noexcept |
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void | SetModulate (const cColorf &rColor) |
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| UNITTEST_FRIEND (cColorf) |
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| cVecT4 () noexcept |
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| cVecT4 (const SUPER_t &v) noexcept |
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| cVecT4 (const float *pVals) noexcept |
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| cVecT4 (float n0, float n1, float n2=0, float n3=0) noexcept |
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| cVecT4 (const cVecT3< float > &v2, float _w=0) |
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const float & | get_X () const noexcept |
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const float & | get_Y () const noexcept |
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const float & | get_Z () const noexcept |
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const float & | get_W () const noexcept |
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const cVecT3< float > & | get_V3 () const noexcept |
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cVecT3< float > & | ref_V3 () noexcept |
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void | InitCross (const THIS_t &v1, const THIS_t &v2, const THIS_t &v3) |
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float * | get_T () noexcept |
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const float * | get_CT () const noexcept |
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const cVecT4< float > & | get_CR () const noexcept |
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| operator const float * () const noexcept |
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float | GetElem (int i) const noexcept |
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float | operator[] (int i) const noexcept |
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float & | operator[] (int i) |
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bool | isZero () const noexcept |
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COMPARE_t | Compare (const THIS_t &v2) const noexcept |
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bool | operator== (const THIS_t &v2) const noexcept |
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bool | operator!= (const THIS_t &v2) const noexcept |
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bool | IsNear (const THIS_t &v2, float fDist=(float) k_FLT_MIN2) const |
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float | get_MagnitudeSq () const noexcept |
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float | get_Magnitude () const noexcept |
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cVecT4< float > | operator- () const |
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cVecT4< float > | operator- (const THIS_t &v2) const |
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cVecT4< float > | get_Abs () const |
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cVecT4< float > | GetSum (const THIS_t &v2) const |
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cVecT4< float > | operator+ (const THIS_t &v2) const |
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cVecT4< float > | GetDiff (const THIS_t &v2) const |
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cVecT4< float > | GetScaled (float nScale) const |
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cVecT4< float > | operator* (float nScale) const |
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cVecT4< float > | operator/ (float nScale) const |
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cVecT4< float > | GetMul (const THIS_t &v2) const |
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cVecT4< float > | GetDiv (const THIS_t &v2) const |
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float | GetDistSq (const THIS_t &v2) const |
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float | GetDist (const THIS_t &v2) const |
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float | GetDot (const THIS_t &v2) const |
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cVecT4< float > | get_Normalized () const |
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| operator float * () |
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float & | RefElem (int i) noexcept |
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void | Set (const THIS_t &v) |
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void | SetZero () noexcept |
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float | SetNormalized (void) noexcept |
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bool | put_Magnitude (float nLength) |
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void | SetLerp (const THIS_t &a, const THIS_t &b, DVALUE_t t) |
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const cVecT4< float > & | operator+= (const THIS_t &v2) |
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const cVecT4< float > & | operator+= (float n) |
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const cVecT4< float > & | operator-= (const THIS_t &v2) noexcept |
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const cVecT4< float > & | operator-= (float n) noexcept |
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void | DoScale (float n) noexcept |
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const cVecT4< float > & | operator*= (float nScale) noexcept |
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cVecT4< float > & | operator*= (const THIS_t &v2) noexcept |
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const cVecT4< float > & | operator/= (float nScale) |
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cVecT4< float > & | operator/= (const THIS_t &v2) |
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void | DoMul (const THIS_t &v2) noexcept |
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void | DoDiv (const THIS_t &v2) |
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a 4 part float point color pixel. r,g,b,a like D3DXCOLOR not D3DCOLOR or COLORREF. Each color element is stored as 0 to 1.0, NOT 0 to 255 as in D3DCOLOR and COLORREF has same storage as D3DXPLANE and XMFLOAT4. D3DCOLORVALUE