#include <Frm_Mesh.h>
◆ Mesh() [1/3]
◆ ~Mesh() [1/3]
◆ Mesh() [2/3]
◆ ~Mesh() [2/3]
Frm::Mesh::~Mesh |
( |
void |
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◆ Mesh() [3/3]
◆ ~Mesh() [3/3]
Frm::Mesh::~Mesh |
( |
void |
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◆ CreateSubsets() [1/3]
void Mesh::CreateSubsets |
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void |
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◆ CreateSubsets() [2/3]
void Frm::Mesh::CreateSubsets |
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void |
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◆ CreateSubsets() [3/3]
void Frm::Mesh::CreateSubsets |
( |
void |
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◆ IsName() [1/3]
Mesh* Frm::Mesh::IsName |
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std::string & |
MeshName | ) |
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inline |
◆ IsName() [2/3]
Mesh* Frm::Mesh::IsName |
( |
std::string & |
MeshName | ) |
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inline |
◆ IsName() [3/3]
Mesh* Frm::Mesh::IsName |
( |
std::string & |
MeshName | ) |
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inline |
◆ UpdateIndices() [1/3]
void Mesh::UpdateIndices |
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void |
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◆ UpdateIndices() [2/3]
void Frm::Mesh::UpdateIndices |
( |
void |
| ) |
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◆ UpdateIndices() [3/3]
void Frm::Mesh::UpdateIndices |
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void |
| ) |
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◆ _FaceMaterials
uint16 * Frm::Mesh::_FaceMaterials |
◆ _FaceNormals
Face * Frm::Mesh::_FaceNormals |
◆ _Faces
◆ _FirstFace
◆ _FirstMaterial
uint16 Frm::Mesh::_FirstMaterial |
◆ _FirstNormal
uint16 Frm::Mesh::_FirstNormal |
◆ _FirstTextureCoord
uint16 Frm::Mesh::_FirstTextureCoord |
◆ _FirstVertex
uint16 Frm::Mesh::_FirstVertex |
◆ _Materials
std::list< Material * > Frm::Mesh::_Materials |
◆ _Name
std::string Frm::Mesh::_Name |
◆ _nFaces
◆ _nMaterials
◆ _nNormals
◆ _Normals
vector< float > * Frm::Mesh::_Normals |
◆ _nTextureCoords
uint16 Frm::Mesh::_nTextureCoords |
◆ _nVertices
◆ _Subsets
std::list< Subset * > Frm::Mesh::_Subsets |
◆ _TextureCoords
TCoord * Frm::Mesh::_TextureCoords |
◆ _Vertices
The documentation for this class was generated from the following files:
- c:/Dennis/Source/Gray/XFilePC/sample1/Source/framework/Frm_Mesh.h
- c:/Dennis/Source/Gray/XFilePC/sample1/Source/framework/Frm_Mesh.cpp