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Gray C++ Libraries
0.0.2
A set of C++ libraries for MSVC, GNU on Windows, WinCE, Linux
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#include <cModel3DS.h>
Public Member Functions | |
| cModel3DSObject () | |
Public Member Functions inherited from Gray::cRefBase | |
| cRefBase (int iRefCount=0) noexcept | |
| virtual | ~cRefBase () |
| int | get_RefCount () const noexcept |
| HASHCODE_t | get_HashCode () const noexcept |
| STDMETHOD_ (HASHCODE_t, get_HashCodeX)() const noexcept | |
| virtual void | onFinalRelease () |
| bool | isValidObj () const noexcept |
| STDMETHOD_ (ULONG, AddRef)(void) override | |
| STDMETHOD_ (ULONG, Release)(void) override | |
| STDMETHOD() | QueryInterface (const IID &riid, void __RPC_FAR *__RPC_FAR *ppvObject) override |
| void | IncRefCount () |
| void | DecRefCount () |
| bool | isStaticConstruct () const noexcept |
| void | StaticConstruct () |
| void | StaticDestruct () |
| bool | isDestructing () noexcept |
| void | SetDestructing () |
Public Attributes | |
| int | m_materialID |
| The texture ID to use, which is the index into our m_aMaterials array. More... | |
| bool | m_bHasTexture |
| This is true if there is a texture map for this object. m_materialID has a file. More... | |
| cString | m_strName |
| The name of the object. More... | |
| cArrayVal< cVector3f > | m_aVerts |
| The object's vertices. More... | |
| cArrayVal< cVector3f > | m_aNormals |
| The object's normals. ComputeNormals() More... | |
| cArrayVal< cVector2f > | m_aTexVerts |
| The texture's UV coordinates. More... | |
| cArrayVal< cModel3DSFace > | m_aFaces |
| The faces information of the object. More... | |
Hold a single mesh (plus decoration) inside cModel3DS.
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inline |
| cArrayVal<cModel3DSFace> Gray3D::cModel3DSObject::m_aFaces |
The faces information of the object.
| bool Gray3D::cModel3DSObject::m_bHasTexture |
This is true if there is a texture map for this object. m_materialID has a file.
| int Gray3D::cModel3DSObject::m_materialID |
The texture ID to use, which is the index into our m_aMaterials array.
| cString Gray3D::cModel3DSObject::m_strName |
The name of the object.